Perception of Self-motion and Presence in Auditory Virtual Environments
نویسندگان
چکیده
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key issue of many Virtual Reality applications. However, self-motion perception (vection) has been primarily investigated for visual stimuli. This study explored the possibility of inducing vection by realistic auditory stimuli. Furthermore, influence of various audio design parameters on auditoryinduced vection was studied. The results suggest that sound source characteristic is a primary determinant of auditoryinduced vection, especially for an environment with only a single sound source. However, it was also found that the type of sound source may play less of a role when the environment contains multiple sound sources. Auditoryinduced vection is also depending on whether or not room acoustic cues are included in the simulation. It is however likely that it is the interaction between type of sound source and the environment that is important. Keywords--Self-motion perception, Vection, Auditory cues, Ecological acoustics, Binaural reproduction, Auralization, Presence.
منابع مشابه
Using Spatialized Sound to Enhance Self - Motion Perception in Virtual Environments and beyond : Auditory and Multi - Modal Contributions
Embodied self-motion illusions (“vection”) have long fascinated both researchers and laypeople. With the increasing quality and affordability of immersive virtual reality (VR) and tele-operation/tele-robotics interfaces, there is also increasing interest in providing compelling sensations of self-motions to create more life-like and convincing experiences [4, 13, 21]. Whereas most research on s...
متن کاملAuditory Presence, Individualized Head-Related Transfer Functions, and Illusory Ego-Motion in Virtual Environments
It is likely that experiences of presence and self-motion elicited by binaurally simulated and reproduced rotating sound fields can be degraded by the artifacts caused by the use of generic Head-Related Transfer Functions (HRTFs). In this paper, an HRTF measurement system which allows for fast data collection is discussed. Furthermore, effects of generic vs. individualized HRTFs were investigat...
متن کاملInfluence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be enhanced by adding a matching auditory cue (the sound of a fountain that is also visible in the visual stimulus). Twenty observers viewed rotating photorealistic pictures of a market place projected onto a curved projection screen (FOV: 54 ̊x45 ̊). Three conditions were randomized in a repeated me...
متن کاملCan walking motions improve visually induced rotational self-motion illusions in virtual reality?
Illusions of self-motion (vection) can provide compelling sensations of moving through virtual environments without the need for complex motion simulators or large tracked physical walking spaces. Here we explore the interaction between biomechanical cues (stepping along a rotating circular treadmill) and visual cues (viewing simulated self-rotation) for providing stationary users a compelling ...
متن کامل3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments
This article describes a series of experiments which were carried out to measure the sense of presence in auditory virtual environments. Within the study a comparison of self-created signals to signals created by the surrounding environment is drawn. Furthermore, it is investigated if the room characteristics of the simulated environment have consequences on the perception of presence during vo...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2004